This is the next installment in a world of incredibly fun sports games played with dice. In the first installment I taught you how to play the college version of “Dice Football”. That was the simplest of all my dice sports games. Now it is time to start getting a little more complex. As, in all my dice football games you will need two dice, notebook paper and a pen or pencil.

You will recall that in the college version you got your box score set up so that you can begin the game and just take turns for four quarters. In the pro version the top team is always the home team and they always go first in the first and third quarters only. In the second and fourth quarters the visitor team goes first which allows the home team the advantage of “coming back” to win.

Both teams will only get three rolls of the two dice per quarter—instead of the five rolls per team in the college version. This discrepancy in rolls is due to the fact that it is much harder to score points in the pros than it is in college football. Oddly enough, it is also harder to shut out a pro team than a college team. That will be reflected in the field goal section below. You always allow the two teams to make their rolls (3) in the quarter all at once. In short, both teams roll two dice three times for each quarter of the game. Remember, the home team goes first in the first and third quarters only!

Just like in the college game scoring occurs when the two dice hit “doubles”. That is a touchdown and it’s worth six points. For the extra point you would roll two dice also—unlike the single one dice roll in college. If the dice roll results in “snake-eyes” (a pair of ones), the extra point is missed. Remember, you get three rolls of two dice per quarter per team.

Just as in the college game field goals can be attempted whenever one roll of dice results in a total of either a ten (4 & 6) or eleven (5 & 6). At that point you roll one dice to see if the field goal is good. When you attempt a field goal in the pro game and you roll a one, two, three, or four the field goal is good. Roll a five or six and that means you missed.

This is an example of how the pro game can break down. The home team rolls the dice two times before a pair of “fives” result…Touchdown! The home team rolls one dice and it results in a four…extra point is good—seven points total. The visitor then takes two rolls before rolling an eleven, which is a field goal attempt. He then rolls a two which means that the field goal is good. The total score at the end of the first quarter is home-7, visitors-3.

Neither team scores again until the fourth quarter. The visitor goes first and rolls once before rolling a ten. He rolls a six on his field goal attempt which means that he missed. Then he rolls doubles on his third and last toss and makes a successful extra point roll. His final score in the game is 10 points. Then the home team rolls three times and scores “doubles” on his last roll. He makes the extra point and wins the game with a final score of 14 to 10.

If the score ends in a tie just alternate one roll of two dice between the two teams until someone scores. In the next article I’ll teach you about handicapping the college and pro football dice games which allows you to play entire seasons and get “real-time” results. Till then, keep on rolling.